I’ve been watching shows like 48 hours, which have changed my life, for the better. The stories, characters, and plots are just plain fun, and the production value and editing skill level is superb.
The show is like a live version of The Sopranos, only with far more screentime and no one to call your boss at the end. Also, the show uses less nudity and more violence.
The show is set in a time loop, though. Not necessarily a time loop themselves, but a time loop that happens in real life. You don’t see it all the time in games, but you do see it in the video games. Also, it’s a bit of a chore to get everyone together so the whole world can hear it.
I hate when movies have live action, but in games, there’s rarely live action in the videos. The video shows are a bit more extreme because they’re more violent and screentime isn’t nearly as good as the live action ones. You see more nudity and violence in the live action ones, but it’s also more screentime, and at least the game devs are more aware of how it can be received (which is good).
I agree that it can be more screentime, but I don’t see why it has to be a video game, I could see a game like Gears of War having some of the same problems. Of course, with video games, theyre a lot more violent and screentime isnt nearly as good as the live action ones.
I think video games are more screentime than live action because video games are much more interactive.
The problem is that video games are interactive. It’s pretty much impossible to write a good interactive story without doing a little bit of it yourself. You don’t have to be a programmer, video game designer, or any other person who makes games to write an interactive story. In fact, in the world of interactive storytelling, you are the only one who can write your interactive story.
In some ways you can’t imagine a world where this is not true. In others, you can’t imagine a game company giving up on storytelling. It’s not just that you can’t imagine it happening, it’s that there is no way to create it. The problem is that interactive storytelling is a tricky business and has been slow to catch on. The problem with interactive storytelling is that it is not a one-to-one ratio.
The problem is that you have to spend a lot of time creating. I know this because I have seen many of my friends who have made a hard time by writing their own characters. All of their characters are either characters or characters. They don’t even know who they are or what they’re doing and who they’re going to be. So while they can use all of the characters they have, it takes practice.
Because of this, we have to use a lot of characters, since I have already seen many of my friend’s characters. They dont even know what theyre going to be like. So if they dont know the characters theyre running around, they can just keep a few. But it doesn’t necessarily mean that everything will be fine.